Project Zomboid first week: what to do in what order
Two hidden clocks decide your first week in Build 42: the water shutoff and the power shutoff. Order your first seven days around them instead of around loot.
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Two hidden clocks decide your first week in Build 42: the water shutoff and the power shutoff. Order your first seven days around them instead of around loot.
Every Build 42 occupation with the trait points it leaves you, its starting skills, and the XP multiplier that makes level 1 worth four of level 0.
Eight points, forty-odd traits, no in-game explanation of what any of them cost. Here is what each buys per point, and which negatives are near free.
Sight and sound are two separate systems in Build 42 with two separate sets of modifiers. Here is which of your choices moves which number, and by how much.